Arcuz 2 does proficiency work with dual wield
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Thus, dual-wielding daggers, or wielding another light weapon plus a dagger allows you to easily access two-weapon fighting without worrying about spending a feat on it. However, doing so with weapons that do not have the “light” property requires a specialized feat. Light weapons are, according to the Player’s Handbook, “small and easy to handle, making it ideal for use when fighting with two weapons” ().Īnyone can fight with two weapons in DnD 5e. Since Dexterity is also used to calculate your AC and determine your initiative bonus (as well as being the ability modifier for several kinds of skill checks and saves), finesse weapons let you reach a higher attack and damage more quickly, without giving up much. While most weapons use your Strength score, the dagger, along with a handful of other weapons, lets you use Dexterity instead. This is a fantastic ability for characters who rolled badly on their ability scores or who simply would like to allocate their points elsewhere.ĭexterity-based characters can be extremely powerful. You must use the same modifier for both rolls. When making an attack with a finesse weapon you use your choice of your Strength or Dexterity modifier for the attack and damage rolls.
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Lastly, a dagger has the same melee as other standard melee weapons 5 feet. This is relatively cheap for bladed weapons, a longsword costs 15 gp and a greatsword costs 50 gp. While your DM ultimately sets the price of weapons, the Player’s Handbook (page 149) sets the price of daggers at 2 gp. The dagger deals just 1d4 base damage with a successful hit, though of course a critical hit, class ability, or a magic dagger might modify this base damage.
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In fact, it has more properties than any of the DnD 5e weapons, making it fantastically versatile, if a little underpowered. It is a finesse, light, range (20/60), and thrown weapon. The dagger is a simple weapon (as opposed to a martial weapon) with a multitude of properties.